Enemies like the crowd of shield-bearers become easy by jumping in the middle, but then punish you hard with a combo-lock insta-kill later on. There is little sense of skill to it and you are, often, better off standing in one spot tapping the attack command until you win. Most of your time will be spent simply bashing the attack button until you win. Speaking of enemies – combat is mediocre at best. You constantly fall off platforms with a strange glide and movement feels very stilted and awkward, often having you go through enemies or objects. When moving into more claustrophobic areas, you are lucky if it doesn’t plant itself directly into a wall. Asterix & Obelix XXL: Romastered is littered with small bugs and the camera is often infuriating. What makes this lack of visual fidelity even worse is its performance. It does follow the original style but much more could have been done here whilst still retaining its aesthetic. This is the case as textures aren’t very detailed and it makes up for this lack of attention with simplistic cartoony visuals. It really doesn’t feel that different artistically almost like a strange world from Project Spark (now that’s a throwback). Unfortunately though, the visuals in the “Romaster” aren’t great. This is a really cool feature that serves to show how far gaming has come. With a tap of the right trigger, the art style changes back to the 2003 style. Having the same basic design gives you the ability to swap between the remaster and original. I did say this is also a blessing and that is true. Levels also have a certain openness to them that is never really explored – lots of areas have parts to them that don’t really serve a purpose, and are just a stretch of land containing nothing to do. It is far too fond of just making things undoable than removing them leftover from its archaic level design. There are these small issues like floating platforms that can’t be jumped on, or boxes that are the right height but have invisible barriers.
![asterix and obelix asterix and obelix](https://www.gaming-grounds.de/wp-content/uploads/2021/03/asterix-und-obelix-slap-them-all-enthuellung-gameplay-1024x576.jpg)
Jumping just feels a bit clumsy and areas feel far too easy to manipulate. And this means that its controls aren’t nearly as stable or smooth as I would like from a game in 2020. It’s nice to play something that feels a little old but it also pales in comparison to practically every platformer on the market. This is both a blessing and a curse for general enjoyability. This is fundamentally the same game from 2003: the levels, combat, platforming and everything else feel the same. You must come back, fight off Romans, and figure out puzzles to make your way through each level. After hunting animals and chasing your dog (Dogmatix) you spot your village on fire. Asterix and Obelisk take up residence in a small village, making them in one of the only villages not taken. Taking place in 50 B.C., the region of Gaul has been occupied by Roman soldiers.